Lisette Titre-Montgomery

Art Manager

Ubisoft San Francisco

Find me online:

“I make sure the art for our games hits a high quality bar and creates a great play experience.”

MY ROUTE:

The Curved Road

MY WORK LIFE:

Art Manager

foundation interest 1 interest 2

My work allows me to combine the foundation of BEING CREATIVE and the interests of ART and TECHNOLOGY.


DAY IN AND DAY OUT

When I come into work in the morning the first thing I do is meet with my team to problem solve art creation challenges and provide art direction. Throughout the day, I work with various departments—whether it be the game designers, other artists, or engineers— and work with them to help us achieve our game design goal. Overall my focus is to make sure we're creating the fun play experience that we set out to create. It's very collaborative and we all have to work together to create an amazing game.

SKILLS, TRAINING, OR EXPERIENCE NEEDED

You need to be able to work with a team and communicate efficiently. You can't expect to come into work, sit behind your desk alone all day, and be effective at your job. I speak to at least 15-20 people face-to-face each day. Problem-solving is another big one: I've worked in all different aspects of gaming and made 14 different games. The challenges I've faced have never, ever been the same. The problems shift on a day-to-day basis, so you have to stay in that problem-solving mentality.

EDUCATION TO GET HERE:

Art Manager

I RECOMMEND COMPLETING:

  • High School
  • Undergraduate - Animation, Interactive Technology, Video Graphics and Special Effects

What I studied STRONGLY RELATES to my work...

MY EDUCATION

  • High School - Wellington High School
  • Undergraduate - AI Miami International University of Art and Design, Animation, Interactive Technology, Video Graphics and Special Effects

SOME HELPFUL FIRST STEPS FOR SOMEONE IN COLLEGE

I went to a private arts school, however now I tell students to look at state schools that will give them a game design degree in tandem with a broader education. After that, know that there's no set path: in gaming, a few lucky people enter the industry and hit lightning in a bottle with a hit first game, but most of us have to jump around a little bit. Learn as much as you can and wear many hats so you understand how the various disciplines work together to make a complete a play experience.

HURDLES I OVERCAME

THE “NOISE” FROM PEOPLE

“People are surprised I make video games.”

HOW I OVERCAME THE “NOISE”

As a woman of color in the gaming industry, most of the initial noise I have to overcome is based on other people's assumptions and limited life experiences. Because there are so few women in my industry, people don't instinctually think that someone who looks like me would make games. I don't think those assumptions or that initial awkwardness holds me back, because I've always make it a point to gain as much experience as I can and share those experiences with others.

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